![]() ![]() The prompts come fast (but not unfairly so), and every once in a while, players will have to target a specific area on their opponent’s body before they can make the obligatory button press. ![]() This could either be really exciting or supremely boring, but Telltale manages to keep them interesting through pacing and variety. It’s often beautiful just to look at, and its bright comic-book color choices make an interesting counterpoint to the countless dangers that lurk in every pretty shadow of the game’s world.ĭuring my playthrough of Episode 1, Bigby got into two fights and a foot chase, and I made my way through them with a series of quick-time events. It maintains a stark contrast between light and shadow that calls back classic films noir from the ’40s and ’50s, but rather than playing with shades of black and white, Wolf’s lights are vivid yellows and greens, and its shadows are rich blues and purples. The Wolf Among Us quickly establishes itself as a pulpish detective story, but it’s hard to tell from the game’s vivid color palette. 15.ĭue to the identical controls and comic-book roots, comparisons between this title and its undead-crazed predecessor are inevitable, but The Wolf Among Us, which places players in the role of Bigby Wolf, a sheriff tasked with keeping a town of fairytale and storybook characters (known as “Fables”) in line, establishes itself as a distinct and often superior experience.Īnd it has a run button, so that’s a nice addition, too. The game adaptation is out now on Xbox Live Arcade, PC, and Mac OSX and will be out on the PlayStation Network on Oct. Nobody would envy the project that would have to follow it, and that place falls to The Wolf Among Us, based on comic-book writer and artist Bill Willingham’s Fables series. ![]() Season 1 of developer Telltale Games’ The Walking Dead was our pick for best game of 2012 and was a heart-wrenching, intensely emotional experience. ![]() At the event, we will also announce 25 top game startups as the 2024 Game Changers. We're thrilled to announce the return of GamesBeat Next, hosted in San Francisco this October, where we will explore the theme of "Playing the Edge." Apply to speak here and learn more about sponsorship opportunities here. ![]()
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